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6.7 KiB

Building Tenacity


  • python3 >= 3.5
  • conan >= 1.32.0
  • cmake >= 3.16
  • A working C++ 14 compiler


The best way to install Conan is pip.

To install Conan on Windows:

$ pip install conan

To install Conan on macOS and Linux:

$ sudo pip3 install conan

Alternatively, on macOS, Conan is available from brew.


On Windows, please use the prebuilt binaries.

On macOS, the easiest way to install CMake is brew install cmake.

On Linux, cmake is usually available from the system package manager.


We build Tenacity using Microsoft Visual Studio 2019. In order to build Tenacity Desktop development with C++ workload is required.

As we require only C++14 - MSVC 2017 should work just fine too.


We build Tenacity using XCode 12. However, it is likely possible to build it with XCode 7.


We use GCC 9, but any C++14 compliant compiler should work.

On Debian or Ubuntu, you can install everything required using the following commands:

$ sudo apt-get update
$ sudo apt-get install -y build-essential cmake git python3-pip
$ sudo pip3 install conan
$ sudo apt-get install libgtk2.0-dev libasound2-dev libavformat-dev libjack-jackd2-dev uuid-dev

Building on Windows

  1. Clone Tenacity from the Tenacity GitHub project.

    For example, in the git-bash run:

    $ git clone
  2. Open CMake GUI.

    Set the Where is the source code to the location where Tenacity was cloned.

    Set Where to build the binaries to the location you want to place your build in. It is preferred that this location is not within the directory with the source code.

  3. Press Configure. You can choose which version of Visual Studio to use and the platform to build for in the pop-up. We support x64 and Win32 platforms. The x64 platform is a default option. Press Finish to start the configuration process.

  4. After successful configuration, you will see Configuring done in the last line of the log. Press Generate to generate the Visual Studio project.

  5. After you see "Generating done", press Open Project to open the project in Visual Studio.

  6. Select "Build -> Build Solution".

  7. You can now run and debug Tenacity!

Generally, steps 1-5 are only needed the first-time you configure. Then, after you've generated the solution, you can open it in Visual Studio next time. If the project configuration has changed, the IDE will invoke CMake internally.

Conan Center provides prebuilt binaries only for x64. Configuring the project for Win32 will take much longer, as all the 3rd party libraries will be built during the configuration.


  1. Clone Tenacity from the Tenacity GitHub project.

    $ git clone
  2. Configure Tenacity using CMake:

    $ mkdir build && cd build
    $ cmake -GXcode -T buildsystem=1 ../tenacity
  3. Open the created XCode project:

    $ open Audacity.xcodeproj

    and build using the XCode IDE.

Steps 1 and 2 are only required for first-time builds.

Alternatively, you can use CLion. If you chose to do so, open the directory where you have cloned Tenacity using CLion and you are good to go.

At the moment we only support x86_64 builds. It is possible to build using AppleSilicon hardware but mad and id3tag should be disabled:

cmake -GXCode -T buildsystem=1 -Duse_mad="off" -Duse_id3tag=off ../tenacity

Linux & Other OS

  1. Clone Tenacity from the Tenacity GitHub project.

    $ git clone
  2. Configure Tenacity using CMake:

    $ mkdir build && cd build
    $ cmake -G "Unix Makefiles" -Duse_ffmpeg=loaded ../tenacity

    By default, Debug build will be configured. To change that, pass -DCMAKE_BUILD_TYPE=Release to CMake.

  3. Build Tenacity:

    $ make -j`nproc`
  4. Testing the build: Adding a "Portable Settings" folder allows Tenacity to ignore the settings of any existing Tenacity installation.

    $ cd bin/Debug
    $ mkdir "Portable Settings"
    $ ./audacity

At the moment, you are unable to install tenacity system-wide due conflits with libraries. You have to run Step 4 to use Tenacity. We are trying to fix that for the first stable release.


CMake options

You can use cmake -LH to get a list of the options available (or use CMake GUI or ccmake). The list will include documentation about each option. For convenience, here is a list of the most notable options.

Building using system libraries

On Linux it is possible to build Tenacity using (almost) only the libraries provided by the package manager. Please, see the list of required libraries here.

Follow the steps from Linux & Other OS section but run CMake with the following arguments:

$ cmake -G "Unix Makefiles" \
        -Duse_ffmpeg=loaded \
        -Dlib_preference=system \
        -Dobey_system_dependencies=On \

There are a few cases when the local library build is preferred:

  1. wxWidgets: While Tenacity on Linux uses vanilla version of wxWidgets, we require that version 3.1.3 is used. This version is not available in most of the distributions.
  2. portaudio-v19: Tenacity currently uses some private APIs, so using system portaudio is not yet possible.
  3. vamp-host-sdk: Development packages are not available in Ubuntu 20.04.
  4. libnyquist & portmixer: Libraries are not available in Ubuntu 20.04.
  5. sqlite3 & libsmbs: Libraries are very outdated in Ubuntu 20.04.

It is not advised to mix system and local libraries, except for the list above. ZLib is a very common dependency; it is possible to mix system and local libraries in one build. However, we advise against doing so.

There is a Dockerfile that can be used as an example of how to build Tenacity using system libraries:

$ docker build -t tenacity_linux_env .\linux\build-environment\
$ docker run --rm -v ${pwd}:/tenacity/tenacity/ -v ${pwd}/../build/linux-system:/tenacity/build -it tenacity_linux_env

To find system packages, we rely on pkg-config. There are several packages that have broken *.pc or do not use pkg-config at all. For the docker image - we handle this issue by installing the correct pc files.