Contributing to Tenacity
Thanks for showing your interest to contribute, your contribution is very valuable to us as people like you help us build Tenacity. Some guidelines have been put in place in an effort to keep the codebase clean.
Reporting bugs and feature requests
You can use GitHub Issues to report bugs and propose feature requests only. Support questions will be ignored.
tenacity-discuss mailing list
can also be used for bug reports, feature requests and discussion.
Using a mailing list is as simple as sending an ordinary email to
Keep in mind that all emails posted in our mailing list will be archived publicly.
It may be a good idea to look through our archives, because it is possible that
someone else has asked the same question as you have before.
- Please only submit a bug report if you are sure it is valid.
- On GitHub, we use "issue templates" to help you help us. Please use them and answer as many questions as you can. That way, we will not have to go back and forth to understand what you want to say to us.
Contributing code to Tenacity is done either via sourcehut or GitHub. Tenacity requires you to Sign-off your commits, which indicates you agree to the Developer Certificate of Origin. Details below.
Note: you do not need to open a GitHub issue for every matching contribution, only for those which need further looking into, and only when asked to.
Sending patches through SourceHut
SourceHut operates on an email-driven workflow, and uses
git send-email for patch submission. Please
configure the repository like so:
git config format.subjectprefix "PATCH tenacity" git config sendemail.to "~email@example.com"
When revising a patch, please use
git commit --amend and add the
(increment every revision) flag.
Making pull requests on GitHub
To contribute code using GitHub, first
fork this repository
and make your changes. Please use
git commit --amend and
git push -f for minor changes (only your commits).
See git-rebase.io for more details.
Guidelines for code
Please adhere to the following guidelines when authoring code that you plan to submit to Tenacity:
- Follow proper code formatting guidelines e.g. If the file uses spaces, do not change them to tabs.
- Do not change any variable names unless necessary.
- Follow the commit message guidelines.
Guidelines for commits
Developer Certificate of Origin
Tenacity is an open source project licensed under the GNU General Public
license, version 2 or later (see
We respect intellectual property rights, and we would like to make sure that all contributions are properly attributed. As such, we use the simple and clear Developer Certificate of Origin (DCO).
The DCO is a declaration attached to every contribution made by every
contributor. All the developer has to do is include a
thereby agreeing to the DCO, provided below or on
Developer Certificate of Origin Version 1.1 Copyright (C) 2004, 2006 The Linux Foundation and its contributors. 1 Letterman Drive Suite D4700 San Francisco, CA, 94129 Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Developer's Certificate of Origin 1.1 By making a contribution to this project, I certify that: (a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; or (b) The contribution is based upon previous work that, to the best of my knowledge, is covered under an appropriate open source license and I have the right under that license to submit that work with modifications, whether created in whole or in part by me, under the same open source license (unless I am permitted to submit under a different license), as indicated in the file; or (c) The contribution was provided directly to me by some other person who certified (a), (b) or (c) and I have not modified it. (d) I understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information I submit with it, including my sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open source license(s) involved.
Each commit must include a DCO in its description, which looks like this:
Signed-off-by: Con Tributor <firstname.lastname@example.org>
You may type this line manually or, if using the command line, simply append
-s to your commit.
We ask that all contributors use their real email address, which can be replied to.
The following rules continue to support hosting our code on multiple platforms, such as both GitHub and SourceHut, without being unnecessarily locked in to GitHub. Moreover, they are also necessary for complying to the GPL license, ensuring our independence and just giving credit where it is due.
Our stance on these rules is not very strict. Worst case scenario, we may correct the commit messages for you and inform you about what we had to correct for future reference. However, if you would like to get seriously involved with our project and take on responsibilities such as as reviewing and merging patches, your abidance to the following rules will also be one of the factors that will be considered.
Apart from including a DCO, as mentioned earlier, the following are also very important:
Make concise and accurate commit messages. A commit message should be limited to 50 characters and its description limited to 72 characters per line, and the message should be able to complete this sentence:
This commit will...
If you need to add any additional context, do so in the commit description.
Avoid using full stops (e.g.
.) or past tense in your commit messages.
Add support for the Commodore 64
Added support for the Commodore 64.
The first character of the commit message should be capitalized.
GH Actions: Buy celebratory Margaretha Pizza
Have Tenacity eat more veggies
If you are using changes that were made by another person, make sure to properly credit them by using the
Co-authored-by:tag(s) in the end of the commit message before the
Signed-off-by:tag(s), followed by the name or alias that they have used in Git in the past, as well as their e-mail.
Co-authored-by: Jane Doe <email@example.com>
If your commit is complicated and involves multiple changes, use asterisks and explain of the changes you made in a few words.
Prepare Teriyaki Sauce * Added Soy Sauce * Added Cooking Sake and Sugar * Added 1 teaspoon of Mirin * Added Dashi Stock * Mixed ingredients together
If you are using changes that were made by another person, the original changes by that said person should generally be signed off and available publicly in places such as another pull request on GitHub. Exceptions can be made, but do not sign off a commit for another person without their explicit permission.
If your patch resolves an issue that was previously mentioned in the Issues tab on GitHub or in our mailing list, please use the
Reference-to:tag, followed by the URL where the issue in question was mentioned.
Leave an empty line between tags such as
Signed-off-by:and the rest of the commit description.
Remove references to pumpkin pies I get that pumpkin pie is tasty, but this does not have anything to do with Tenacity whatsoever. Signed-off-by: Pumpkin Hater <firstname.lastname@example.org>
- Avoid using emojis or GitHub-specific references (e.g.
:tada:) to emojis in your commits. They may look just fine on GitHub, but they do not anywhere else.
When merging pull requests from GitHub, make sure to remove references to issues or pull requests that have a numeric format (e.g.
Resolves #1234). Please use the
Including a hyperlink to the said issue or pull request is preferred, because these links will not break outside of GitHub and will also reduce confusion between patches that refer to issues in the Audacity repository and patches that are meant to be used in Tenacity. If you use a hyperlink instead of just the #nnn format, GitHub will still show the #nnn format on the website, but other websites and/or the command line will show the full hyperlink. This is good, because it reduces our dependency on GitHub.
If a proposed change is running behind a certain amount of commits that affect the same "parts" of the project that the patch also affects, make sure to rebase the patch on top of the
masterbranch just to be sure that the most recent changes do not cause the proposed patch to break.
In order to accommodate other reviewers that live in different timezones, the rule of thumb is to wait for up to a day before merging a change that has been approved by a reviewer, or wait around 12 hours before merging a change that has been approved by multiple people. If possible, make sure to check the change for yourself if possible, especially when a reviewer approves a change reluctantly.
Before merging any change, make sure that all (or, at the very least, most of) the tests have passed. If a change concerns a particular platform (e.g. macOS), then wait for the tests for that said platform to complete.
If a change affects the user interface or the audio engine, you're generally expected to use Tenacity with the included change on your machine and evaluate it. Since it's very hard to answer whether a specific change affecting the experience of the user is worth including or if the contributor should adjust their change, you may want to ask for the help of other contributors.
If there are multiple proposed changes that affect the same parts of the project, please wait for a while after initially merging a single proposed change just to be sure that this will not break the build. This does not apply to changes that do not affect the functionality of the program (such as changes to a Markdown file).
The most basic way of evaluating whether two separate changes affect the same
part of the project is checking whether the changes concern the same source
or header files. For example, if both changes affect
they affect the same part of the project. However, this sort of evaluation
can get trickier, as in large applications, different source and header files
depend on each other.
Rebasing patches on top of the
master branch and making sure that they work
as intended is the safest and fastest way to make sure that everything will be
Mistakes can happen, and that's okay. After all, we're here to learn and help others. However, reverting can impose a large amount of work on yourself or other maintainers later down the line, as well as frustrate contributors -- particularly those who are contributing for the first-time or are thinking about contributing to the project.
A change that breaks Tenacity should be reverted under at least some of the following conditions:
- There is no obvious or fast way (up to a couple of hours) to fix the mistake that caused Tenacity to break. Fixing is better than reverting most of the time.
- There is a high amount of activity on the project and the change that got merged is killing off that said activity.
- There are maintainers and contributors that are aware of this and agree that reverting is the best cause of action.
- The community appears to heavily disagree with the change.
- Another person, regardless of whether they are a well-established developer or a community member, provides an additional perspective that the contributors or maintainers were not previously aware of, which calls the validity of the change into question.
When reverting a change, you should be at least just as careful as when committing a change. Make sure to use your own judgement, communicate transparently and coordinate with other contributors -- especially the ones that worked on the change itself.